Clean up
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://iogkdi8dv0nv"]
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[gd_scene format=3 uid="uid://iogkdi8dv0nv"]
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[ext_resource type="Script" uid="uid://cpqdkciafcu51" path="res://entities/projectile/projectile.gd" id="1_a85iw"]
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[ext_resource type="Script" path="res://common/components/combat/hitbox_component.gd" id="2_hb"]
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[ext_resource type="Script" uid="uid://c2mvqtgcpn86b" path="res://common/components/combat/hitbox_component.gd" id="2_hb"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a85iw"]
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albedo_color = Color(0.41960785, 0, 0, 1)
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@@ -22,4 +22,3 @@ script = ExtResource("2_hb")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HitboxComponent" unique_id=1475750571]
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shape = SubResource("SphereShape3D_a85iw")
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]
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@@ -116,6 +116,7 @@ func _spawn_ship(data: Variant) -> Node:
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ship.set_multiplayer_authority(peer_id, true)
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ship.position = _resolve_spawn_position(spawn_index)
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# This shouldn't be necessary since multiplayer authority is inherited
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var sync: MultiplayerSynchronizer = ship.get_node_or_null("MultiplayerSynchronizer")
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if sync != null:
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sync.set_multiplayer_authority(peer_id, true)
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