Maize Walker

Moodboard, Inspiration, and Loose Ideas

  • Players traverse a sprawling, dark corn maze with only a flickering lantern to guide them
  • The maze is inhabited by supernatural creatures inspired by urban legends that are sensitive to light.
  • The brighter the lantern, the easier it is to see—but the monsters are attracted to the light and become increasingly aggressive as visibility improves.
  • Maybe there are upgrades for lanterns - some kind of progression
  • Maybe lantern goes out and you have to do a quick time event to relight it
  • Maybe there is limited fuel to the lantern
  • Maybe illuminating a monster causes a more aggressive AI state
  • Maybe lightning strikes occasionally to force occasional visibility
  • Stop the music when a monster is near
  • Play intense music when the monster is pursuing the player
  • Maybe you can leave flares so that the player knows where they have been, and the monster can follow them (or move/imitate them)

Enemies

  • Stalker: follows the player when they aren't looking
    • Temporarily prevents back-tracking
  • Siren: is stationary and makes a lot of noise.
    • Shakes the hell out of the screen as the player gets closer
    • It may cause the player's fear bar to increase
    • It may pursue the player once illuminated for a short duration
  • Blind Worm: wanders the maze tile-by-tile, like the player does in Snake.
    • Temporarily blocks paths
Description
A very simple Love2D game
Readme 717 KiB
Languages
Lua 100%