05fdcd2223d0e0826ebd2cbc63df28959d0a8715
Maize Walker
Moodboard, Inspiration, and Loose Ideas
- Players traverse a sprawling, dark corn maze with only a flickering lantern to guide them
- The maze is inhabited by supernatural creatures inspired by urban legends that are sensitive to light.
- The brighter the lantern, the easier it is to see—but the monsters are attracted to the light and become increasingly aggressive as visibility improves.
- Maybe there are upgrades for lanterns - some kind of progression
- Maybe lantern goes out and you have to do a quick time event to relight it
- Maybe there is limited fuel to the lantern
- Maybe illuminating a monster causes a more aggressive AI state
- Maybe lightning strikes occasionally to force occasional visibility
- Stop the music when a monster is near
- Play intense music when the monster is pursuing the player
- Maybe you can leave flares so that the player knows where they have been, and the monster can follow them (or move/imitate them)
Enemies
- Stalker: follows the player when they aren't looking
- Temporarily prevents back-tracking
- Siren: is stationary and makes a lot of noise.
- Shakes the hell out of the screen as the player gets closer
- It may cause the player's fear bar to increase
- It may pursue the player once illuminated for a short duration
- Blind Worm: wanders the maze tile-by-tile, like the player does in Snake.
- Temporarily blocks paths
Description
Languages
Lua
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