43 lines
1.5 KiB
Markdown
43 lines
1.5 KiB
Markdown
# bugs
|
|
|
|
---
|
|
|
|
# backlog
|
|
|
|
# in progress
|
|
|
|
- [ ] Create a local leaderboard to see who clears maze in the lowest amount of time
|
|
|
|
# complete
|
|
|
|
- [x] Set up Lua formatter
|
|
- [x] Replace physics with Bump
|
|
- [x] Light shader
|
|
- [x] Create auto-tiling system
|
|
- [x] Create tile-set sprites
|
|
- [x] Make light shader grow and shrink by player action
|
|
- [x] Implement Origin Shift maze gen
|
|
- [x] Add radius wobble to the light shader
|
|
- [x] Start player off in the middle of the room
|
|
- [x] BUG: Buttons will pick up mouse input across screens if the mouse is held for longer than a frame
|
|
- [x] Create siren enemy
|
|
- [x] Make an entity that can spawns randomly in the maze
|
|
- [x] Shake the screen more intensely as the player gets closer
|
|
- [x] Teleport away when the player gets too close
|
|
- [x] Create worm enemy
|
|
- [x] Make an entity that can wander the maze
|
|
- [x] Add trailing body segments
|
|
- [x] Add wall collision to the body
|
|
- [x] Let the worm get out of dead ends
|
|
- [x] Create end gate sprite
|
|
- [x] The tiles start to flicker when the map is large. Caused by camera not being pixel-aligned
|
|
- [x] Create a worm sprite
|
|
- [x] Create a timer that displays in the top corner as the game goes on
|
|
- [x] When the lights are off, slow down the timer tick rate
|
|
- [x] Added font
|
|
- [x] Added menu art
|
|
- [x] Create a siren sprite
|
|
- [x] Make the maze end after 5 solves, with progressive difficulty (9x9 no enemies, increase size + enemy count each stage)
|
|
- [x] Create player sprite
|
|
- Make a mouse sprite for the player
|