1.5 KiB
1.5 KiB
bugs
backlog
in progress
- Create a local leaderboard to see who clears maze in the lowest amount of time
complete
- Set up Lua formatter
- Replace physics with Bump
- Light shader
- Create auto-tiling system
- Create tile-set sprites
- Make light shader grow and shrink by player action
- Implement Origin Shift maze gen
- Add radius wobble to the light shader
- Start player off in the middle of the room
- BUG: Buttons will pick up mouse input across screens if the mouse is held for longer than a frame
- Create siren enemy
- Make an entity that can spawns randomly in the maze
- Shake the screen more intensely as the player gets closer
- Teleport away when the player gets too close
- Create worm enemy
- Make an entity that can wander the maze
- Add trailing body segments
- Add wall collision to the body
- Let the worm get out of dead ends
- Create end gate sprite
- The tiles start to flicker when the map is large. Caused by camera not being pixel-aligned
- Create a worm sprite
- Create a timer that displays in the top corner as the game goes on
- When the lights are off, slow down the timer tick rate
- Added font
- Added menu art
- Create a siren sprite
- Make the maze end after 5 solves, with progressive difficulty (9x9 no enemies, increase size + enemy count each stage)
- Create player sprite
- Make a mouse sprite for the player