built game
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3
.gitignore
vendored
3
.gitignore
vendored
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.vscode/
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.vscode/
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build/
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2
conf.lua
2
conf.lua
@@ -2,7 +2,7 @@ function love.conf(t)
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-- t.identity = nil -- The name of the save directory (string)
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-- t.appendidentity = false -- Search files in source directory before save directory (boolean)
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t.version = '11.4' -- The LÖVE version this game was made for (string)
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t.console = true -- Attach a console (boolean, Windows only)
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t.console = false -- Attach a console (boolean, Windows only)
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-- t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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-- t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
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-- t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
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28
readme.md
28
readme.md
@@ -1,27 +1,7 @@
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# Maize Walker
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## Moodboard, Inspiration, and Loose Ideas
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## Build
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- Players traverse a sprawling, dark corn maze with only a flickering lantern to guide them
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- The maze is inhabited by supernatural creatures inspired by urban legends that are sensitive to light.
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- https://www.learnreligions.com/corn-legends-myths-and-folklore-2561469
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- The brighter the lantern, the easier it is to see—but the monsters are attracted to the light and become increasingly aggressive as visibility improves.
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- Maybe there are upgrades for lanterns - some kind of progression
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- Maybe lantern goes out and you have to do a quick time event to relight it
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- Maybe there is limited fuel to the lantern
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- Maybe illuminating a monster causes a more aggressive AI state
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- Maybe lightning strikes occasionally to force occasional visibility
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- Stop the music when a monster is near
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- Play intense music when the monster is pursuing the player
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- Maybe you can leave flares so that the player knows where they have been, and the monster can follow them (or move/imitate them)
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### Enemies
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- Stalker: follows the player when they aren't looking
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- Temporarily prevents back-tracking
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- Siren: is stationary and makes a lot of noise.
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- Shakes the hell out of the screen as the player gets closer
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- It may cause the player's fear bar to increase
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- It may pursue the player once illuminated for a short duration
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- Blind Worm: wanders the maze tile-by-tile, like the player does in Snake.
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- Temporarily blocks paths
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1. Zip all game files (`assets`, `packages`, `src`, `conf.lua`, `globals.lua`, and `main.lua`)
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2. Rename zip file to `maize-walker.love`
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3. Run `cat "/c/Program Files/LOVE/love.exe" "maize-walker.love" > "./build/MaizeWalker.exe"`
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