built game

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2024-12-08 16:15:15 -06:00
parent 42e7ad177d
commit bbf95fa717
3 changed files with 7 additions and 26 deletions

3
.gitignore vendored
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@@ -1 +1,2 @@
.vscode/
.vscode/
build/

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@@ -2,7 +2,7 @@ function love.conf(t)
-- t.identity = nil -- The name of the save directory (string)
-- t.appendidentity = false -- Search files in source directory before save directory (boolean)
t.version = '11.4' -- The LÖVE version this game was made for (string)
t.console = true -- Attach a console (boolean, Windows only)
t.console = false -- Attach a console (boolean, Windows only)
-- t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
-- t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
-- t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)

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# Maize Walker
## Moodboard, Inspiration, and Loose Ideas
## Build
- Players traverse a sprawling, dark corn maze with only a flickering lantern to guide them
- The maze is inhabited by supernatural creatures inspired by urban legends that are sensitive to light.
- https://www.learnreligions.com/corn-legends-myths-and-folklore-2561469
- The brighter the lantern, the easier it is to see—but the monsters are attracted to the light and become increasingly aggressive as visibility improves.
- Maybe there are upgrades for lanterns - some kind of progression
- Maybe lantern goes out and you have to do a quick time event to relight it
- Maybe there is limited fuel to the lantern
- Maybe illuminating a monster causes a more aggressive AI state
- Maybe lightning strikes occasionally to force occasional visibility
- Stop the music when a monster is near
- Play intense music when the monster is pursuing the player
- Maybe you can leave flares so that the player knows where they have been, and the monster can follow them (or move/imitate them)
### Enemies
- Stalker: follows the player when they aren't looking
- Temporarily prevents back-tracking
- Siren: is stationary and makes a lot of noise.
- Shakes the hell out of the screen as the player gets closer
- It may cause the player's fear bar to increase
- It may pursue the player once illuminated for a short duration
- Blind Worm: wanders the maze tile-by-tile, like the player does in Snake.
- Temporarily blocks paths
1. Zip all game files (`assets`, `packages`, `src`, `conf.lua`, `globals.lua`, and `main.lua`)
2. Rename zip file to `maize-walker.love`
3. Run `cat "/c/Program Files/LOVE/love.exe" "maize-walker.love" > "./build/MaizeWalker.exe"`