Update todo
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@@ -45,7 +45,7 @@ function Player:update(dt)
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self,
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futurePosX + futureVelX,
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futurePosY + futureVelY,
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function(item, other)
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function(_, other)
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if other.isExit or other.isEnemy then
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return 'cross'
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end
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17
todo.md
17
todo.md
@@ -7,26 +7,21 @@
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# backlog
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- [ ] Create player sprite
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- Make a mouse sprite for the player
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- [ ] Create end gate sprite
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- [ ] Fix CRT bubble effect (doesn't like RS displays)
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- [ ] Try replacing the Moonshine scan-line effect with the custom shader (or delete it)
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- [ ] Replace light with flashlight
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- [ ] Make it so that the player can break through the maze (dead leaves or shears)
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- Maybe you just squeeze through the walls, but it takes a while or can only be done a few times
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- [ ] Make a mouse sprite for the player
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# in progress
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- [ ] Create worm enemy
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- [ ] Make an entity that can wander the maze
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- [ ] Add trailing body segments
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- [ ] Add wall collision to the body
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- [ ] Let the worm get out of dead ends
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- [ ] Create scarecrow enemy
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- [ ] Make an entity that can wander the maze
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- [ ] Stop when the player is near
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- [ ] If the player touches, end game
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- [ ] Create siren enemy
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- [ ] Make an entity that can spawns randomly in the maze
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# complete
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@@ -40,3 +35,11 @@
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- [x] Add radius wobble to the light shader
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- [x] Start player off in the middle of the room
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- [x] BUG: Buttons will pick up mouse input across screens if the mouse is held for longer than a frame
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- [x] Create siren enemy
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- [x] Make an entity that can spawns randomly in the maze
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- [x] Shake the screen more intensely as the player gets closer
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- [x] Teleport away when the player gets too close
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- [x] Create worm enemy
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- [x] Make an entity that can wander the maze
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- [x] Add trailing body segments
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- [x] Add wall collision to the body
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